Polarized Gaming — PC only

One feed,
two polarities.

A polarizing filter only lets one orientation of light through and blocks the rest. This page works the same way — everything on it is either what's live on stream, or what's live on the servers. Nothing else gets past the filter.

01
Live Stream
04
Servers Tracked
Players Online
CHANNEL A

On stream right now

Embedded straight from Twitch, chat included. Shows the offline card automatically when nobody's live.

Auto-detects live status twitch.tv/polarizedgaming
CHANNEL B

Server status, live from AMP

checking…

Connect your AMP panel

AMP's API needs an authenticated session and doesn't send browser CORS headers, so this page can't call your panel with an API key directly — that would also mean shipping the key to every visitor. Point this at a small proxy on your own server instead: it holds the AMP credentials, logs in, calls the relevant Instances/GetStatus endpoints, and returns plain JSON. Paste that proxy's URL below.

// expected JSON response — array of instances [ { "name": "Valheim - Meadows", "game": "Valheim", "online": true, "players": 6, "maxPlayers": 10, "cpu": 12, "memory": 41, "uptime": "4d 6h" }, { "name": "Minecraft - SMP", "game": "Minecraft", "online": true, "players": 11, "maxPlayers": 20, "cpu": 34, "memory": 58, "uptime": "12d 1h" } ]
OFF THE FILTER

Everything that isn't a live feed

Static stuff — it doesn't need a live status, so it lives here instead of up top.

Build guides

Parts lists, real wattage numbers, and the BIOS settings nobody documents properly. Written from what's actually in our own rigs.

Server rulesets

Whitelist steps, backup schedule, and mod/plugin versions for every server in the grid above — pinned, not buried in a Discord thread.

Discord

Where the other 90% of the conversation happens. Voice channels stay open for the length of every stream.